Sunday, March 5, 2017

Video Game Lab

Video Game Lab

There were many games that I’ve played in the video game lab, but these three were my favorite. The three games are, “This is the Only Level,” “Wizard Wizard,” and “Canabalt.” In the game “This is the Only Level,” the game is determined based on a set of instructions given by each level that you complete. Every level has a different mission to accomplish and there is a possibility that it can be tricky. In the game “Wizard Wizard,” the goal of the game is to obtain the key to unlock the gate to complete the mission. As the level increases, the task becomes harder to achieve due to additional obstacles that is being placed in the game. The design of this game is made very simple, but due to the obstacles that is added to the game, it makes the game challenging. Finally, in the game “Canabalt,” the goal of the game is to reach the farthest meters. This is achieved by using the space key to jump to the next building. You must be careful, because there are circumstances where you must jump into a tunnel. If you jump too high, then you will not make it into the tunnel and then fail the run.

The two games “Wizard Wizard” and “This is the Only Level,” is comparable in terms of its design. In both of these games, the goal is to complete the mission. This is observed based on the obstacles that is put in the game or the commands that are being told to the players. Movement is mainly depending on the arrow keys to either jump or move left and right. Although, for the game “This is the Only Level,” there are some tasks, where the player must use the mouse to complete the mission.


There are many differences when it comes to watching someone play a game than playing it yourself. One reason is that, when you are player playing the game, you think of different tactics to achieve the goal compared to what another person could’ve done. Each person responds differently to the game that is being played. When you are watching someone, you are able to analyze what the person is doing. Being able to figure out if there are any patterns to the game that you were unable to see when playing it yourself. 

No comments: