Monday, February 27, 2017

Prototyping: Interlock

Interlock

It was a rainy Wednesday evening, when Ziwei and I decided to create a board game that requires some strategy to win the game. Meanwhile, we wanted to incorporate some abilities to the game, such as the ability to attack or defend.  Our initial setup of the game didn’t work out so well, the map of the board was too large that I was able to reach the commander before Ziwei was able to stop one of my soldiers from attacking. In the end we decided that we needed to change up how the game works, so we took out the commander and just used pieces instead.

Eventually, we decided on creating a game that deals with point-to-point movement. This means that on a board, there are certain spots that is being occupied by a piece. The goal of the game is to connect three pieces together and that will allow you to remove one of the opponent’s piece. I invited my girlfriend Ai-Vy to play this game with me.  Each of us had 6 pieces to start with and we took turn placing the piece to where we thought was the best move. Throughout playing the game, we were unable to connect anything, because the map didn’t contain enough movements for us to make. Every turn, we would go against one another and tried to block each other, which left to no one winning. We made a few more revisions regarding rules of the game and the amount of chips to be used.


During class on Monday evening, when we tested our board game for the third time. During the gameplay with Bryan, he managed to remove one of my pieces during the beginning phase of the game. This had left me with only 8 pieces to play against Bryan, who had 9 pieces remaining. It was tough match, because all of our pieces were in the middle and we couldn’t move any pieces that wouldn’t allow the other person to connect a 3-in-a-row. Eventually, Bryan had me trapped in every direction, any movement I make he was able to connect his pieces. After he wiped out the 7th piece, it was a continuous roll of him, killing my pieces. Sadly to say, I’ve lost at my own game.


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