Video Game Lab
There were many games that I’ve
played in the video game lab, but these three were my favorite. The three games
are, “This is the Only Level,” “Wizard Wizard,” and “Canabalt.” In the game
“This is the Only Level,” the game is determined based on a set of instructions
given by each level that you complete. Every level has a different mission to
accomplish and there is a possibility that it can be tricky. In the game
“Wizard Wizard,” the goal of the game is to obtain the key to unlock the gate
to complete the mission. As the level increases, the task becomes harder to
achieve due to additional obstacles that is being placed in the game. The
design of this game is made very simple, but due to the obstacles that is added
to the game, it makes the game challenging. Finally, in the game “Canabalt,”
the goal of the game is to reach the farthest meters. This is achieved by using
the space key to jump to the next building. You must be careful, because there
are circumstances where you must jump into a tunnel. If you jump too high, then
you will not make it into the tunnel and then fail the run.

The two games “Wizard Wizard” and
“This is the Only Level,” is comparable in terms of its design. In both of
these games, the goal is to complete the mission. This is observed based on the
obstacles that is put in the game or the commands that are being told to the
players. Movement is mainly depending on the arrow keys to either jump or move
left and right. Although, for the game “This is the Only Level,” there are some
tasks, where the player must use the mouse to complete the mission.

There are many differences when it
comes to watching someone play a game than playing it yourself. One reason is that,
when you are player playing the game, you think of different tactics to achieve
the goal compared to what another person could’ve done. Each person responds
differently to the game that is being played. When you are watching someone,
you are able to analyze what the person is doing. Being able to figure out if
there are any patterns to the game that you were unable to see when playing it
yourself.