Friday, October 14, 2016

Usability Matters




Tuan Nguyen
CS100W
de la Calle
October 14, 2016
Usability Matters
Having a great experience using a service requires a team and excellent decision-making on the implementation of the service. These decisions are based on the observation made from the user interaction with the service. Usability testing is a research based method that allow us to identify problems through analyzation of user experience. If properly planned, this method will be very economical and effective when it comes to creating a design or a development of some sort. This is an important technique, because it requires only three components: a user to test your project, a design to test, and a place where both the user and the design can meet for recording data (“Chisnell”, 2009).
(“Vides”, 2015)
Furthermore, these testing procedures gives us information about any existing problem or finding a solution to this problem. Sometimes, we may not be satisfied due to the website or application not performing to expectations. It is then up to the project team to figure out whether or not they want to implement these recommendations (“Ross”, 2015). For example, working on a web design, being able to navigate through the web at ease is important. Also, satisfying the user and test how fast a person can accomplish a task on the web.
In addition, any person is able to use these skills to enhance their representation. Being patient and having the ability to be open to any suggestion or welcoming ideas is an important skillset. The most important would be having good observation skills to address the issue and fix the problem. There are two results when it comes to usability testing.  One result may lead to a great user interface, giving an opportunity that the user will come back again. The other results in a negative interface, leaving the user frustrated and angry (“Harvey”, 2013). In our project of creating a virtual tour map, we will be integrating these tools to allow the user to access the tour at ease.
To conclude, products and designs become great when they have been tested and trialed. This requires actual users to test the product and have an analyst to report data from it. The gain we receive from using these techniques will benefit us from its in-person testing (“Harvey”, 2013). Giving us a cost-effective way to produce the best possible design or implementation. Using these resources in further projects will allow the developer and participant to produce an excellent model of any project of their wish.

           
References
Chisnell, B. D. (2012). Usability Testing Demystified. Retrieved October 14, 2016, from http://alistapart.com/article/usability-testing-demystified
Harvey, A. (2013). User Experience: What Is It And Why Should I Care? - Usability Geek. Retrieved October 14, 2016, from http://usabilitygeek.com/user-experience/
Ross, J. (n.d.). 17 Usability Testing Myths and Misconceptions. Retrieved October 14, 2016, from http://www.uxmatters.com/mt/archives/2015/01/17-usability-testing-myths-and-misconceptions.php
Vides, T. (2015). 4 Tools For A Successful Usability Test - Usability Geek. Retrieved October 14, 2016, from http://usabilitygeek.com/4-tools-for-a-successful-usability-test/

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